How to play / Rules

Fill the board. Follow the desert.

All 16 cells on the 4×4 card must be covered. Pieces cannot overlap, and after rotation every part of a piece must stay inside the board.

Placement

Rule 01

Fill the board

All 16 cells on the 4×4 card must be covered. No empty squares.

Rule 02

No overlapping

Two pieces cannot share the same cell.

Rule 03

Stay on the card

After rotation, every part of a piece must stay inside the board.

Matching

Rule 04

Fish only on water

A fish cell may sit only on a water puddle.

Rule 05

Camels only on sand

A camel cell may sit only on desert sand.

Rule 06

Cacti are special

You cannot put a fish or a camel on a cactus. Cover that square with an empty cell on a piece.

Rule 07

Empty cells go anywhere

An empty cell may sit on water, sand, or a cactus.

Controls

Rule 08

Rotate

Turn a piece clockwise with the rotate button or a double tap. If the piece is already on the board and the turn would overlap or go off-card, the rotation is rejected.

Rule 09

Drag

Pull pieces from the tray onto the board. If a placement is wrong, pull it back to the tray and try again.

Rule 10

Check is automatic

When every piece is placed, the game checks the rules. If everything matches, the level is complete. If not, you get a reason such as “A fish can't go on a cactus.”

Rule 11

Reset

Clear the board and restart the same level.

Progress

Rule 12

Hints

If you have a hint, it shows the correct place for a piece. Hints are shared across levels. Use +1 Hint (rewarded ad) to earn another hint when you have none left.

Rule 13

Levels

Levels unlock in order. New Game starts over. Load Game opens your saved progress. Select Level lets you play any unlocked level.

Rule 14

Internet

A connection is required (ads and progress).